![]() I find everything I want to overlap on the UV, attach it to a separate object and hide it. ![]() When I'm happy with the rough numbers, it's time to finally start the UV.īefore I start cutting seams, I always go through the model and look for identical elements, they will be the actual overlaps on the UVs. For this, I make the automatic UVs and check the TD. ![]() Then I try to roughly cut the model into several logical parts with something close to the planned TD. In this case, it was around 600px/m in 4K resolution. First of all, I pick a rough texel density to aim for. When the low poly is done, I start making UVs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |